A shorter Torpedo Ted that would have been the same size as a Bullet Bill.An early version of Cape Mario with a red cape and a helmet.3 while being based particularly on Ludwig's battle in the final release Early versions of the Koopalings that would have shared a unified attack pattern much like in Super Mario Bros.Later, in late July of 2020, the source code for many prototypes of Super Nintendo games were dumped online, and includes many concepts and sprites showing various entities in different stages of creation, some of which go entirely unused. Other sprites included a black ball-shaped creature with white eyes and two stick-like feet, a red Power Balloon, a more on-model Cheep Cheep, and circular and square variations of the Triangular Block. 3-styled Lift is also shown among the early sprites. Additionally, a full-grown Yoshi is shown with a head similar to the final version's Baby Yoshis, and that Mario was originally going to punch Yoshi's head in order for him to either extend his tongue or breathe fire. It is likely that the blobs would have been early versions of Baby Yoshis. Alongside this, green and yellow blob-like creatures were also shown. It is also worth noting that Nipper Plants, Chain Chomps, Sledge Brothers, and Hammer Brothers are present on the sheet, the last of which is inconsistently shown with or without shoes between frames, showing that these sprites were not considered complete even before scrapping. In an interview, the developers of Super Mario World revealed two pictures depicting early sprite tiles for the game. ![]() 3 lookalike Fire Flower, lower-quality versions of both the Banzai Bill and the Big Boo, and the raccoon tail on the top row of Marios. Notice the Super Leaf, a Super Mario Bros. Some of the unused sprites in the SNES Test Program. 4", as it was the next official Super Mario platformer on a console after Super Mario Bros. In addition to this, the game originally had the subtitle " Super Mario Bros. Specifically, it was to feature things such as Toad Houses (which could possibly mean that Toads were once considered to populate Dinosaur Land) and more Super Mario Bros. ![]() At the same time, I can understand if the staff might not see the need for it with how few uploads there currently are under the SMBX umbrella.Early builds Magazine and TV previews ĭinosaur Land was drastically different than the final version, possessing a Super Mushroom-like appearance, similar to the various kingdoms of Super Mario Bros. The qualifiers in the sheet titles are appreciated, but I agree with Void that it'd be nice to at least have separate sections. That's why each engine's community has largely dropped the version number-based names, to avoid people thinking they're different iterations of the same codebase. ![]() There is some overlap between the two and both used 1.3's assets and base features as a starting point, but by and large they're different projects with different physics, file formats and specifications, programming languages, etc. It is interesting that X2 and 38-A graphics are grouped together given that they are, in fact, two separate engines - SMBX2 is an expansion of Redigit's original SMBX package with a surrounding framework hooked into the 1.3 executable, while 38-A was built from the ground up as its own software by a separate developer. I know there's some original block and NPC graphics we could probably compile into one or more bulk sheets, assuming the rest of the team would be on board. I remembered SMBX2 had at least one sprite sheet here and was curious if any more had been uploaded since.
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